Allen Institute for Artificial Intelligence
(AI2)
Application: Project Aristo
Project Aristo is a flagship project of AI2, a first
step towards a machine that contains large amounts of knowledge in
machine-computable form that can answer questions, explain those
answers, and discuss those answers with users. Central to the project
is machine reading semi-automated acquisition of knowledge from
natural language texts. We are also integrating semi-formal methods
for reasoning with knowledge, such as textual entailment and
evidential reasoning, and a robust hybrid architecture that has
multiple reasoning modules operating in tandem. Project Aristo
represents a new start towards intelligent systems, building on
experience from the prior Project Halo.
A. L. Productions Inc.
Application: Dulcinea
The Fusion of Art and Science:
Combining Generative-art Technologies with Robotics - Dulcinea is a
fully-automated robot that creates paintings using a brush, paints and
canvas. She operates continuously, changing paint colors and washing
her brush between colors as needed, until a painting is completed.
Cyber Art Technologies
Application: Cybernetic
Artist
Harold Cohen used Lisp and Allegro CL to create AARON, a
software application that creates original artwork. The program uses
an expert based system to hierarchically encapsulate and model the
behavior that an artist employs to create art. Over the years,
AARON's artwork has evolved from simple lines and scribbles to complex
colorful paintings of recognizable figures and shapes.
SRI International
(SRI)
Application: Aura
As part of Project Halo,
Vulcan Inc.'s staged, long-range research effort towards the
development of a "Digital Aristotle", SRI has developed AURA to allow
subject matter experts (SMEs), for example, biologists, physicists,
and chemists, and scientific educators to formulate knowledge and
questions to query that knowledge, with an ever-decreasing reliance on
knowledge engineers. As part of this effort, SRI have developed
"Inquire: A Textbook with Knowledge Representation and Reasoning".
Application: EthEl
- A Principled Ethical Eldercare Robot
Researchers Michael
Anderson from the University of Hartford and Susan Leigh Anderson from
the University of Connecticut have developed an approach to computing
ethics that entails the discovery of ethical principles through
machine learning and the incorporation of these principles into a
system’s decision procedure. They've programmed their system into the
robot NAO, manufactured by Aldebaran Robotics. It is the first robot
to have been programmed with an ethical principle.
Application: GBBopen
GBBopen is a modern, high-performance, open source
blackboard-system framework based on the concepts that were explored
and refined in the UMass Generic Blackboard system and the commercial
GBB product. It is not, however, a clone or updated version of either
system. Instead, the knowledge and experience gained with these
frameworks has been applied in GBBopen to create a new generation of
blackboard-system capabilities and make them freely available to a
wide audience. GBBopen enables complex blackboard-system applications
to be developed quickly and executed efficiently.
Microsoft Research
Application: Player Animations express a sense of process and
continuity that is difficult to convey through other
techniques. Although interfaces can often benefit from animation, User
Interface Management Systems (UIMSs) rarely provide the tools
necessary to easily support complex, state-dependent application
output, such as animations. Here we describe Player, an interface
component that facilitates sequencing these animations. One difficulty
of integrating animations into interactive systems is that animation
scripts typically only work in very specific contexts. Care must be
taken to establish the required context prior to executing
animation. Player employs a precondition and postcondition-based
specification language, and automatically computes which animation
scripts should be invoked to establish the necessary state. Player's
specification language has been designed to make it easy to express
the desired behavior of animation controllers. Since planning can be a
time-consuming process inappropriate for interactive systems, Player
precompiles the plan-based specification into a state machine that
executes far more quickly. Serving as an animation controller, Player
hides animation script dependencies from the application. Player has
been incorporated into the Persona UIMS, and is currently used in the
Peedy application.
Northwestern University
Application: CogSketch
People sketch to work through ideas and to communicate, especially
when dealing with spatial matters. Software that could participate in
sketching could revolutionize spatial education, and provide a new
kind of instrument for cognitive science research, as well as being an
important scientific advance in its own right. The goal of the
CogSketch project is to do the research and development needed to
create a sketch understanding system that can be used as an instrument
for cognitive science research and as a platform for educational
software. This system, called CogSketch, is being developed by the
Spatial Intelligence and Learning Center (SILC), a National Science
Foundation Sciences of Learning Center. The vision is that, in ten
years or less, sketch-base educational software can be as widely
available to students as graphing calculators are today. To achieve
this vision will require tight collaboration between the AI
researchers on the CogSketch development team and psychologists,
learning scientists, and educators.
Application: CyclePad
CyclePad is the first articulate virtual laboratory the Qualitative
Reasoning Group has implemented. CyclePad enables students to
construct and analyze a wide variety of thermodynamic cycles. A
hypertext explanation facility provides the student with access to the
chain of reasoning underlying the derivation of each value. CyclePad
is currently being field-tested in undergraduate engineering classes
at Northwestern University, The U.S. Naval Academy, and Oxford
University.
University of Southern California
Application: LOOM
Loom is a language and environment for constructing intelligent applications.
The heart of Loom is a knowledge representation system that is used to provide
deductive support for the declarative portion of the Loom language. Declarative
knowledge in Loom consists of definitions, rules, facts, and default rules. A
deductive engine called a classifier utilizes forward-chaining, semantic unification
and object-oriented truth maintenance technologies in order to compile the
declarative knowledge into a network designed to efficiently support on-line
deductive query processing.
Pandorabots Inc.
Application:
Pandorabots
Pandorabots Inc. is a company supporting the
development and deployment of artificially intelligent
chatbots. Pandorabots' chatbots engage clients in deeply interesting
and user-driven experiences with the use of natural language and
emotions. The newest chatbots are based on strong learning and
reasoning technologies. Chatbots can be used in almost any application
currently based on human interactions.
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