Genworks International
Application: GDL/GWL (General-purpose Declarative Language and Generative Web Language)
GDL/GWL (General-purpose Declarative Language and Generative Web
Language) is a Knowledge Base development environment that features an
integrated web server-based user interface. GDL/GWL provides a
complete environment for the development of business and engineering
applications, covering areas traditionally serviced by specialized KBE
(Knowledge-based Engineering), ERP (Enterprise Resource Management),
and CRM (Customer Relations Management) software packages.
Izware
Application: Mirai
Izware maintains the Mirai application originally created by
Nichimen Graphics. Mirai is still used extensively throughout the
Animation Community, and was used in the Lord of the Rings Film
Trilogy. Former Nichimen Graphics employee, Bai Raitt, used Mirai to
design and build the system animators used to create the faces of some
of the Trilogy's more unique characters -- Gollum, Balrog, Cave Troll
and Treebeard.
Microsoft Research
Application: Player
Animations express a sense of process and continuity that is difficult to
convey through other techniques. Although interfaces can often benefit from
animation, User Interface Management Systems (UIMSs) rarely provide the tools
necessary to easily support complex, state-dependent application output, such
as animations. Here we describe Player, an interface component that facilitates
sequencing these animations. One difficulty of integrating animations into
interactive systems is that animation scripts typically only work in very
specific contexts. Care must be taken to establish the required context prior
to executing animation. Player employs a precondition and postcondition-based
specification language, and automatically computes which animation scripts
should be invoked to establish the necessary state. Player's specification
language has been designed to make it easy to express the desired behavior of
animation controllers. Since planning can be a time-consuming process
inappropriate for interactive systems, Player precompiles the plan-based
specification into a state machine that executes far more quickly. Serving
as an animation controller, Player hides animation script dependencies from
the application. Player has been incorporated into the Persona UIMS, and
is currently used in the Peedy application.
Naughty Dog Software
Application: Jak and Daxter: the Precursor Legacy
Jak and Daxter: the Precursor Legacy, is the latest game release from
Naughty Dog Software for the Sony Playstation II. Naughty Dog used Allegro
CL for the character control and graphics portions of the game. The
character control and AI written in Lisp enabled the development of over
500 different types of game objects, each with uniquely crafted and tuned
gameplay and visual characteristics.
Nichimen Graphics
Application: N-World
Nintendo's highly successful game release for the Nintendo 64, Super Mario 64,
was built using the N-World development tool suite from Nichimen Graphics Inc.
Nichimen chose Allegro CL from Franz Inc. to develop its powerful N-World products.
Parametric Technologies Corporation
Application: Pro/ENGINEER
Pro/ENGINEER is the de facto standard for mechanical design automationbased on a parametric, feature-based, fully associative architecturethat
delivers a comprehensive suite of solutions for all areas of the development process,
from a product's conceptual design and simulation through manufacturing.
Square USA Inc.
Application: Phantom
Animation Production Management used in
creating the 2001 feature film, Final Fantasy
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